Honor and Sanity (adapted from the DMG) A pdf character sheet that includes the 9 abilities, reknown, faction, and rewards. https://welcomeenergy.weebly.com/how-to-use-traktor-pro-2-remix-decks.html. https://assistname.weebly.com/how-to-download-apk-bluestacks-mac.html. Apple flash player for mac. Should i download mac os high sierra. Ms visio 2016 free download for mac. Software removal tool for mac. Variant rules (No Alignment, Secondary Skills) Optional feats; CHANGE LOG: v2.0: Added: Secondary Skills (Variant) v.2.1: Added: No Alignment (Variant) and Secondary Skills visual aid.
I am putting together a game where I would like the character to be able to suffer sanity damage for seeing stuff they aren't prepared for, but am unsure how to go about doing this. I was thinking of having them make will saves when they see or encounter certain disturbing or horrifying things but did not want to use the taint system from the hero's of horror book. I think I will institute a percentile set up for the side effects, with different charts for the different levels of the side effects.
Originally Posted by RickAllison
Is there a thread where they've compiled and discussed those variant rules? I was looking at some of them for a new campaign.
In response to your request from another thread. I'll edit in from the other books once I get around to it, right now it's just the PHB and DMG. The DMG is practically all a discussion of different ways a campaign can be constructed or the game can be run, so there's a substantial number of optional rules and variant rules in there.Variant/Optional Rule Name (Book Page Number) PHB: Customizing Ability Scores (PHB 13) Human Traits (PHB 31) Criminal: Spy (PHB 130) Entertainer: Gladiator (PHB 131) Guild Artisan: Guild Merchant (PHB 133) Noble: Knight (PHB 136) Retainers (PHB 136) Sailor: Pirate (PHB 139) Feature: Bad Reputation (PHB 139) Equipment Sizes (PHB 144) Multiclassing and Feats (PHB Chapter 6, pg 163-170) Skills with Different Abilities (PHB 175) Encumberance (176) Playing on a Grid (PHB 192) Warhorse Armor (PHB 310) DMG: Feywild Magic (DMG 50) Shadowfell Despair (DMG 52) Psychic Dissonance (DMG 59) Blessed Beneficence (DMG 59) Pervasive Goodwill (DMG 59) Overwhelming Joy (DMG 60) Hunter's Paradise (DMG 60) Beast Transformation (DMG 60) Intense Yearning (DMG 61) Immortal Wrath (DMG 61) Power of the Mind (DMG 61) Abyssal Corruption (DMG 62) Prison Plane (DMG 63) Vile Transformation (DMG 63) Cruel Hindrance (DMG 63) Pervasive Evil (DMG 64) Bloodlust (DMG 66) Law of Averages (DMG 66) Imposing Order (DMG 66) Planar Vitality (DMG 67) Loyalty (DMG 93) Training to Gain Levels (DMG 131) More Difficult Identification (DMG 136) Mixing Potions (DMG 140) Scroll Mishaps (DMG 140) Wands that Don't Recharge (DMG 141) Flanking (DMG 251) Diagonals (DMG 252) Facing (DMG 252) Proficiency Dice (DMG 263) Ability Check Proficiency (DMG 263) Background Proficiency (DMG 264) Personality Trait Proficiency (DMG 264) Hero Points (DMG 264) New Ability Scores: Honor and Sanity (DMG 264) Fear and Horror (DMG 266) Healer's Kit Dependency (DMG 266) Healing Surges (DMG 266) Slow Natural Healing (DMG 267) Epic Heroism (DMG 267) Gritty Realism (DMG 267) Firearms (DMG 267) Explosives (DMG 267) Alien Technology (DMG 268) Plot Points (DMG 269) Initiative Score (DMG 270) Side Initiative (DMG 270) Speed Factor (DMG 270-271) Dmg Sanity 5e TestAction Options (DMG 271-272)Hitting Cover (DMG 272) Cleaving Through Creatures (DMG 272) Injuries (DMG 272) Massive Damage (DMG 273) Morale (DMG 273) Spell Points (DMG 288) SCAG: Human Languages (SCAG, 112) Svirfneblin Magic (SCAG, 115) Half-Elf Variants (SCAG, 116) Dmg Sanity 5e FreeTiefling Variants (SCAG, 118)Dmg Sanity 5e PdfDmg Sanity 5e 2City Watch: Investigator (SCAG 145)Comments are closed.
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