Then Aselica came which is close to a more traditional tank but only for hard-hitting P.DMG content. Finally, the introduction of Neraxis gave magic teams a proper tank, in the most traditional sense, by being a great meat shield and a team protector in both forms of damage. Her uw increases p.dam for the target which is great for all content if you run phys team, therefore it is a must. Her skills have long cooldowns so I find her damage isnt as high as Lakrak but she does increase the damage of the main dps unit. Welcome to Reddit, Naila is a good cc character and buffer for wb and raids. Her uw, like miruru 's, increases p.dam received by the target. Even at t5 i don't see her dps being high enough to justify using her over the other sub dps people for pve content like towers where you use only 4 characters.
Aselica | |
Guardian of the Sun | |
Class | Knight |
---|---|
Role | Tank/Sub CC |
Atk Type | Magical |
Position | Front |
Grade | ★★★ |
- 1Overview
- 2Skills
- 3Transcendence Perks
- 3.1Transcendence 3
- 3.2Transcendence 5
All the maps runs P.dmging monsters, World boss does P.dmg, Dragons does P.dmg and on occassions M.dmg and Arena is too. And Morrah is a full all out M.defensive with only m.defend buffs. N to add on her UW is a offensive skill UW which doesnt help since she is also as squishy as Phillop himself.
Overview[edit]
A powerful angel who defends the haven of the angels. Even among the Angels who wield the power of light, she has a special connection to the sun, whose divine light she uses to fight against darkness. She is tasked with the protection of the souls of other angels awaiting resurrection. When the Holy Sword reappeared in the world, she heeded the divine call to join the new protector of the world. She will see to it that no chosen warrior would ever succumb to the darkness again.
Pros and Cons[edit]
Pros | Cons |
Builds[edit]
Tips[edit]
- UW efficacy increases more drastically than the average hero per upgrade
Skills[edit]
Sword of the Sun[edit]
Mana
9 sec Cooldown
Deals M.DMG to the enemy and surrounding enemies within range, and inflicts Stun.
- Attributes
20
DMG is increased by 10%
60
DMG is increased by 15%
120
Stun duration is increased by 2 seconds
Blessing of the Sun[edit]
Mana
20 sec Cooldown
Imbues the Blessing of the Sun to the ally with the highest ATK, reducing cooldown of all skills by 20% and increasing ATK for 15 sec.
- Attributes
20
ATK boost is increased by 10%
60
ATK boost is increased by 15%
120
ATK boost is increased by 25%
Judgment of the Sun[edit]
Mana
20 sec Cooldown
Takes position, focuses to heal HP of nearby allies, excluding self, 8 times and increases their P.DEF for 5 sec. Deals M.DMG 8 times on enemies within range and decreases their M.DEF for 5 sec. After the end of the casting, heals HP of allies within range excluding self. It also inflicts M.DMG on enemies and knocks them down.
- Attributes
20
DMG and Heal rate are increased by 10%
60
DMG and Heal rate are increased by 15%
120
DMG and Heal rate are increased by 25%
Curse of the Sun[edit]
Passive
Upon attack, inflicts Curse of the Sun on the target for 10 sec. Enemies with 10 stacks of Curses of the Sun will consume them and receive M.DMG, and become inflicted with Blind for 2 sec, and have their ATK reduced by 20% for 10 sec.
- Attributes
20
DMG is increased by 10%
60
DMG is increased by 15%
120
DMG is increased by 25%
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Transcendence Perks[edit]
Transcendence 3[edit]
Sword of the Sun[edit]
https://locoskiey401.weebly.com/hacker-caught-by-mac-address.html. [Light] After activation, increases ATK Spd by 350 for 5 sec.
[Dark] Reduces cooldown by 2 sec.
[Dark] Reduces cooldown by 2 sec.
Blessing of the Sun[edit]
[Light] Increases Mana Cost by 1, and grants the effect to the 2 allies with the highest ATK.
[Dark] Removes harmful effects from the target.
[Dark] Removes harmful effects from the target.
Judgment of the Sun[edit]
[Light] Reduces Mana Cost by 1.
[Dark] Increases the duration of M.DEF reduction effect by 5 sec.
[Dark] Increases the duration of M.DEF reduction effect by 5 sec.
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Curse of the Sun[edit]
[Light] Changes ATK Reduction to 30%
[Dark] Activates the effect upon reaching the 7th stack of Curse of the Sun.
[Dark] Activates the effect upon reaching the 7th stack of Curse of the Sun.
Transcendence 5[edit]
[edit]
[Light] ATK, DEF, HP +15% / P.Block +200.
[Dark] At the beginning of the first battle, increases P.DEF of the ally with the highest ATK by 20% of P.DEF. This effect cannot be dispelled.
[Dark] At the beginning of the first battle, increases P.DEF of the ally with the highest ATK by 20% of P.DEF. This effect cannot be dispelled.
Unique Weapon[edit]
Solar Halo, Ignisius | Star | Value |
---|---|---|
When a normal attack hits the enemy 5 times, the target takes | 20% | more M.DMG for 10 sec and is stunned for 0.5 seconds. |
★ | 24% | |
★★ | 29% | |
★★★ | 35% | |
★★★★ | 42% | |
★★★★★ | 50% |
- Item Introduction: Legends speak of a mysterious metal, gold as the glorious rays of the sun, blue as the pure sky, and white as the blinding light. This holy sword and shield set has been forged from that special metal that only Angels can handle. These are divine relics of protection, created to banish the darkness and fill the world with light. Bestowed only to the most righteous Guardian Knight of the Angels, these relics can instantly incinerate any Demon that faces their light.
1st Skill Unique Treasure[edit]
Light of the Dawn | Star | Sword of the Sun | Value |
---|---|---|---|
Dispels all positive effects from enemies within range, and recovers own Mana by | 200 | upon hit. | |
★ | 240 | ||
★★ | 290 | ||
★★★ | 350 | ||
★★★★ | 420 | ||
★★★★★ | 500 |
- Item Introduction: The trumpet that is said to be blown by the leader of the Archangels when the catastrophe that will end the material world arrives. It is said that once the guardians hear the sound of the trumpet, they wake up and come down to protect this land.
2nd Skill Unique Treasure[edit]
Bracelet of the Sun | Star | Blessing of the Sun | Value |
---|---|---|---|
[Blessing of the Sun] Reduces Mana Cost by 1 and target takes | 10% | decreased P.DMG for 10 sec. | |
★ | 12% | ||
★★ | 14% | ||
★★★ | 17% | ||
★★★★ | 21% | ||
★★★★★ | 25% |
- Item Introduction: Bracelet made by the Archangels to protect the Angels when they descend down to earth. It contains the sun, so it shines brilliantly. When the angels feel fear, it is said that the sunlight from the bracelet protects their souls. And the fates of the angels are intertwined in the bracelet, so when they feel like their lives are threatened, they can feel each other's pain instinctively.
3rd Skill Unique Treasure[edit]
Guardian's Trumpet | Star | Judgment of the Sun | Value |
---|---|---|---|
[Judgment of the Sun] Gains Immunity to CC while in use, and increases P.DEF Boost and M.DEF Reduction by | 20% | ||
★ | 24% | ||
★★ | 29% | ||
★★★ | 35% | ||
★★★★ | 42% | ||
★★★★★ | 50% |
- Item Introduction: A fragment that fell out from the eternally shining Morning Star. Morning Star is the holy light that has existed since the beginning of time, guarding the heavens and protecting the swords of angels from losing their holy flame. The Archangel bestowed this upon Ascelica along with the Sword of the Sun before she came down to earth.
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4th Unique Treasure[edit]
Will of Light | Star | Value |
---|---|---|
[Curse of the Sun] Increases the duration of Blind by 1 sec. Upon activation, targets take | 10% | increased M.DMG for 10 sec. |
★ | 12% | |
★★ | 14% | |
★★★ | 17% | |
★★★★ | 21% | |
★★★★★ | 25% |
- Item Introduction: A hair accessory decorated with the golden laurel leaves and the wing feather of Sacred Bird, 'Illaira'. It shines brightly even in complete darkness. It protects its wearer against curses and burns ominous energy with its light. It was bestowed upon Ascelica by the Archangel when she was appointed as a guardian angel.
Links[edit]
Trivia/Lore[edit]
- She is 170cm (about 5'6' feet)
- She is called the 'guardian of the sun'.
- Her birthday is September 22nd.
- Her constellation is Judgment Layan.
- She likes her fellow kinsmen, and enforcing order.
- She dislikes demons.
- She is a knight of the righteous heavens and she punishes evil with her sword and protects the weak with her shield.
- She descended in order to defeat the Demons who are ruining the earthly realm.
- She is the second angel to be released, after Arch.
- It is likely she was sent by Lua, as a goddess is mentioned in her story.
- Likely the chosen warrior in her story is Kyle, who seems to have fallen into path of darkness.
Story from the game:
Aselica's Story from the patch notes:Destroy the darkness and leads into the light.Heavenly punishment to those who threaten the world.Blessings for the Goddess to those who protect the world.I am Aselica.I am the righteous guardian protecting the world of light and people in heaven.I am the Knight of Sunlight with the grace of light and flames.You are here to protect the world against evils.Thy journey will never be easy.War fire will swallow the world,Demons shall give their best shot to stop you.Too many of them are sacrificed already during the war.The greater bloodshed is yet to comeBut, hold onto the light of hope.I shall guard your light. https://expertsheavenly.weebly.com/virtual-dj-midi-mapping-download.html.
Gallery[edit]
Heroes | |
---|---|
Aselica, Clause, Demia, Dosarta, Glenwys, Jane, Loman, Morrah, Neraxis, Phillop, Ricardo, Sonia | |
Bernheim, Chase, Gau, Kasel, Kirze, Naila, Nicky, Priscilla, Scarlet, Seria, Theo, Viska | |
Epis, Erze, Ezekiel, Fluss, Gladi, Laudia, Mirianne, Nia, Reina, Roi, Tanya | |
Arch, Dimael, Luna, Requina, Selene, Shamilla, Yanne, Yuria, Zafir | |
Annette, Cecilia, Chrisha, Crow, Hanus, Kara, Lakrak, Miruru, Mitra, Oddy, Rodina | |
Aisha, Artemia, Cain, Cleo, Dakaris, Esker, Lewisia, Lilia, Lorraine, Maria, Nyx, Ophelia, Pavel, Veronica | |
Baudouin, Cassandra, Frey, Juno, Kaulah, Laias, Lavril, Leo, Lucias, May, Mediana, Rephy, Rehartna, Shea |
Retrieved from 'http://www.kingsraid.wiki/index.php?title=Aselica&oldid=122823'
Morrah | |
Devil's Flame | |
Class | Knight |
---|---|
Role | Tank/CC/sub DPS |
Atk Type | Magical |
Position | Front |
Grade | ★★★ |
A demon knight that uses the lava of the Dark Forces. Inflicts relentless burning pain on enemies, and fights battles of endurance utilizing her granite-like defense.
- 1Overview
- 1.2Builds
- 2Skills
- 3Transcendence Perks
- 3.1Transcendence 3
- 3.2Transcendence 5
Overview[edit]
- Even though she is B-ranked in PvP (probably received this ranking before her revamp, I would actually state she is more like an A-rank PvPer), She is S-ranked in Raids/Fortress WB/ & regular WB. She also has the capability of being built for a DPS tank which helps in PvP and special events.
Pros and Cons[edit]
Pros: | Cons: |
Builds[edit]
STAT Priority
- P.Block (to 75% and no higher Diminishing returns after 75% will destroy her build)
- Lifesteal (you want roughly 30% to 40% and no more)
- M.Def & P.Def (ideally you want this balanced, especially if PvPing but doesn't need to be a high percentage)
- HP
- Atk
- Atk Spd
PvP[edit]
- side note: Morrah's passive has a chance to trigger each time she blocks an attack, so logically you will see her perform better with a higher block chance. Another thing to consider is that her signature skill: S2 (Hellfire) costs three mana, which can mean a longer wait than you want, particularly in PvP. To alleviate this, grab some Attack Speed and Debuff Resist to ensure she gets in as many attacks as possible.
Use Morrah if:
- You want to want to try to fight through big magic attacks like Pavel's
- You want to win arena matches through attrition
- You don't intend to use Baudouin or Leo
Don't use Morrah if: Remove advanced mac cleaner from macbook air.
- You don't have a strong dedicated healer
- You need to put pressure on a certain hero in the opponent's team.
GEAR Priority
- For Morrah, Ideally you will want 2 Ice Dragon pieces and 2 Black Dragon Pieces so that she gains both the HP% set bonus and the MP/Atk Set bonus, BUT as always you can mix and match your sets or put her in all 4 pieces of one set if she is severely lacking in her STAT priority. There’s really only two choices here and it basically comes down to build/itemization preferences.
- As for accessories: You can basically limit it to going with the Ring for pure generic survive-ability, or the route of the Necklace and boost that M Def up even higher. I would recommend that in almost all circumstances you take the Ring. The only time you might prefer to take the necklace over the ring is on one of the alternate Transcendence Perk builds where you essentially use your T5 Dark and S2 Dark perks to drop some serious AOE tick damage.
Runes
- If you have and use her UW ~ with No Mana Problems, then do: Rune of Thirst: Lifesteal +200 x 1, Rune of Iron Wall: P Block Def +200 x 1, Rune of Willpower: M.Tough +200 x 1 OR Rune of Toughness: P.Tough +200 x 1 (use which ever stat is lacking 9 out of 10 times though you will need the Rune of Willpower).
- If you are using a NON UW : Rune of Thirst (only if you are not at 30 to 40% Lifesteal) x 1, OTHERWISE use Rune of Willpower OR Rune of Toughness x 1
- Primary Gear gets a Rune of Protection: M.Def. +40% nowadays over a Rune of steel: P.Block +200, due to the new changes to Transcendence Perks you'll almost assuredly be getting some additional P.Block chance from those, making it unnecessary to rune for it. Due to this and the fact that Morrah can get some additional DPS from the amount of M.Def she has, choosing to rune in the extra M.Def provides you with better tanking and longer mileage when heavy battles.
- Secondary Gear gets a Rune of Potential: MP Recovery/DMG 60% (extra output) is hands down the best rune for this slot.
Tips[edit]
- Go to Artifact: And the easiest to obtain (also an absolute must IF your Morrah is having tanking issues) is the: Earth Core this gives you: ATK, HP and all Defenses increased by 10% BUT with the new release of additional Artifacts i have found that Madame's Bronze Mirrors can benefit Morrah immensely.
Skills[edit]
Burning Power[edit]
Mana
6 sec Cooldown
Deals
58,356
M.DMG to enemies in range and knocks them down, inflicting 3 stacks of Flame. Then for 15 sec, each auto attacks deals 11,763
M.DMG and inflicts 1 stack of Flame on enemy. Per each stacked Flame, DMG is increased by 2%. Each Flame stack deals separate M.DMG and reduces Heal rate by 1%.- Attributes
20
DMG is increased by 10%.
60
DMG is increased by 15%.
120
DMG is increased by 25%.
Burning Power Animation |
---|
Hellfire[edit]
Mana
12 sec Cooldown
For 20 sec, all allies' M.DEF is increased by
6,953
and M.Block Chance is increased by 250. Additionally, every 1 sec, inflicts 1 stack of Flame on nearby enemies.- Attributes
20
M.DEF boost is increased by 20%.
60
M.DEF boost is increased by 30%.
120
M.Block Chance is increased by 50%.
Hellfire Animation |
---|
Lava Eruption[edit]
Mana
20 sec Cooldown
Deals
263,466
M.DMG to enemies in range and inflict knock down. Per every stacked Flame, DMG is increased by 2%.- Attributes
20
DMG is increased by 10%.
60
DMG is increased by 15%.
120
DMG is increased by 25%.
Lava Eruption Animation |
---|
Fire Smash[edit]
Passive
1 sec Cooldown
Upon block, deals
35,664
M.DMG to enemies in range, and inflicts 3 stack of Flame.- Attributes
20
DMG is increased by 10%.
60
DMG is increased by 15%.
120
DMG is increased by 25%.
Transcendence Perks[edit]
Transcendence 3[edit]
Burning Power[edit]
[Light] Dnd 3.5 books. ATK Spd. is increased by 200 for 15 sec.
[Dark] Reduces cooldown by 6% per each enemy hit.
[Dark] Reduces cooldown by 6% per each enemy hit.
Hellfire[edit]
[Light]M.Block rate is boosted by 20%.
[Dark] When Hellfire is active, deal DMG based on own M.DEF to nearby enemies.
[Dark] When Hellfire is active, deal DMG based on own M.DEF to nearby enemies.
Lava Eruption[edit]
[Light] DMG is increased by 40%.
[Dark] Heals HP equal to 40% of DMG dealt.
[Dark] Heals HP equal to 40% of DMG dealt.
Fire Smash[edit]
[Light] Increase own M.DEF by 5% for each block. Max stack is 10.
[Dark] Enemies with over 100 stacks of Flame take 40% increased M.DMG.
[Dark] Enemies with over 100 stacks of Flame take 40% increased M.DMG.
Transcendence 5[edit]
Morrah[edit]
[Light] ATK, DEF, HP +15% / M.Block +200.
[Dark]Flame stack DMG is increased by 100%, and max stack number is changed to 120.
[Dark]Flame stack DMG is increased by 100%, and max stack number is changed to 120.
- ~~ Recommended Transcendence Perks ~~
- T1 = Def. UP
- T2 = Shield of Protection
- T3 = Hellfire DARK
- T4 = Fire Smash LIGHT
- T5 = Both LIGHT and DARK
- ~~Side Note: with the revamp of the T.Perks you can select each and have enough to pick an additional perk from the T1 line which depending on how you are using your Morrah will determine which one you want to pick. Atk up and Monster Hunting if you want more DPS (choosing both will require you to Spend TP Coins (which can be obtained through the cash shop, special events, and log in bonuses). Meanwhile, you may want either HP Up or Crit Resist UP if you want a beefier tanking Morrah (which again i recommend both). In addition: if you purchased the additional TP for a DPSing Morrah you can just click the second tab in her (transcendence window) and use those purchased TPs to do a tanking build, which will allow you to switch between the builds and use as needed. Therefore you can get both the HP UP and Crit Resist Up without extra cost.
Unique Weapon[edit]
Flame of Victory, Carprain | Star | Value | Value | |
---|---|---|---|---|
Normal attacks have a 20% chance to reduce ATK of the target by | 10% | and cause the target to take | 10% | increased M.DMG for 10 sec. If the target has more than 100 stacks of Flame, M.DMG boost is doubled. |
★ | 12% | 12% | ||
★★ | 14% | 14% | ||
★★★ | 17% | 17% | ||
★★★★ | 21% | 21% | ||
★★★★★ | 25% | 25% |
- Item introduction: In the heart of the Dragia Volcano, there exists a smithy. Hundreds of years ago, Temeraire, the ancient fire dragon, created a set of magically enchanted gear. Using lava infused with the power of the volcanic fire, he forged a shield and a sword capable of incinerating anything. During the war against the Demons, Temeraire presented these to a human warrior. Unfortunately, the warrior is said to have been defeated by Morrah. No one has seen this legendary gear since then. That is, until Morrah reappeared on the front line.
1st Skill Unique Treasure[edit]
Hell's Eye | Star | Value |
---|---|---|
[Burning Power] Increases DMG by | 20% | and Flame stacked upon enemies become irremovable. |
★ | 24% | |
★★ | 29% | |
★★★ | 35% | |
★★★★ | 42% | |
★★★★★ | 50% |
- Item Introduction: The last eye of Belzebuna, a beast that feeds on the lava of hell. The eye, the only one left out of 100, blazes with dark lunacy. The beast smelt a sealing stone from Morrah, lost control, emerged from the lava, and dashed directly to her. Morrah, however, did not hesitate to stab its eyes with Carprain, and a completely different type of heat shriveled Belzebuna and absorbed its body. Looking at its entire body being crushed and the last eye wriggling on the ground, Morrah stuck it on her shield to mock the beast.
2nd Skill Unique Treasure[edit]
Hatchling Leather Gloves | Star | Value |
---|---|---|
[Hellfire] Upon blocking target's M.ATK during the skill's duration, DMG reduction is increased by | 100 | and M.Crit resistance is increased by 250. |
★ | 120 | |
★★ | 140 | |
★★★ | 170 | |
★★★★ | 210 | |
★★★★★ | 250 |
- Item Introduction: Gloves made with a dark Hatchling's bones and skin. Morrah made it a hundred years ago by collecting the Hatchlings she killed when she went out to hunt dragons. It's very durable to even withstand Morrah's flames, and even imbues a stronger power to let those flames blaze up even more. Morrah really likes these gloves.
3rd Skill Unique Treasure[edit]
Hellish Sealing Stone | Star | Value |
---|---|---|
[Lava Eruption] DMG is increased by | 20% | and target's M.DEF is decreased by 25% for 7 sec. |
★ | 24% | |
★★ | 29% | |
★★★ | 35% | |
★★★★ | 42% | |
★★★★★ | 50% |
- Item introduction: A strange fragment that came from the Dimensional Rift. Inside the fragment, there's a flame that kills anything that is living. The energy from its dimension is condensed within it, it's absolutely needed to complete Maria's plan.
4th Unique Treasure[edit]
Jewel of Inferno | Star | Value |
---|---|---|
[Fire Smash] Increases the number of Flame stacks by 3. Hit targets have their ATK Spd reduced by | 140 | for 5 sec. |
★ | 170 | |
★★ | 210 | |
★★★ | 250 | |
★★★★ | 300 | |
★★★★★ | 360 |
- Item Introduction: A jewel containing the essence of Temeraire's Fire. When Temeraire was defeated, Morrah forcibly drew the jewel of inferno, the essence of Fire Dragon, out of it to enhance her Fire Smash.
Links[edit]
Trivia/Lore[edit]
- She is a demon (dark dragon).
- She is 178cm (around 5'10')
- Her birthday is April 9th.
- Her constellation is Armil the Saint.
- She likes formidable enemies and worthy fights.
- She dislikes dragons.
- She is Maria's friend and companion.
- Unlike Maria, Morrah is quite honorable and respects her opponent's strength.
- She is fought in Chapter 1 and Chapter 5.
- Despite being Maria's companion, she is absent in Chapter 7.
- It seems she tricked Dimael and his sister, Epigael.
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Story from the game: The former commander of the Dark Dragon Knights, she's the most gallant demon knight of the demon army. Currently, for some unknown reason, she is following the witch Maria and assisting her work. Many find it strange that the former champion of the demon army, who slaughtered countless enemies and even devoured dragons, now works for a mere witch as her servant. Nevertheless, she continues to faithfully serve her master.
Gallery[edit]
Heroes | |
---|---|
Aselica, Clause, Demia, Dosarta, Glenwys, Jane, Loman, Morrah, Neraxis, Phillop, Ricardo, Sonia | |
Bernheim, Chase, Gau, Kasel, Kirze, Naila, Nicky, Priscilla, Scarlet, Seria, Theo, Viska | |
Epis, Erze, Ezekiel, Fluss, Gladi, Laudia, Mirianne, Nia, Reina, Roi, Tanya | |
Arch, Dimael, Luna, Requina, Selene, Shamilla, Yanne, Yuria, Zafir | |
Annette, Cecilia, Chrisha, Crow, Hanus, Kara, Lakrak, Miruru, Mitra, Oddy, Rodina | |
Aisha, Artemia, Cain, Cleo, Dakaris, Esker, Lewisia, Lilia, Lorraine, Maria, Nyx, Ophelia, Pavel, Veronica | |
Baudouin, Cassandra, Frey, Juno, Kaulah, Laias, Lavril, Leo, Lucias, May, Mediana, Rephy, Rehartna, Shea |
Retrieved from 'http://www.kingsraid.wiki/index.php?title=Morrah&oldid=152204'